Dataset {
    Float64 Data.SamplingRate[I = 1];
    Float64 ListenerUp[I = 1][C = 3];
    Float64 ListenerPosition[I = 1][C = 3];
    Float64 ListenerView[I = 1][C = 3];
    Float64 EmitterPosition[E = 1][C = 3][I = 1];
    Float64 ReceiverPosition[R = 2][C = 3][I = 1];
    Float64 SourcePosition[M = 16022][C = 3];
    Float64 RoomVolume[I = 1];
    Float64 Data.Delay[M = 16022][R = 2];
    Float64 Data.SOS[M = 16022][R = 2][N = 72];
} IRC_1135_I_SOS24_32000.sofa;